Jump to Content
T2RERC  

home > publications > forum proceedings > vision impairment > graphics

Forum Proceedings

Stakeholder Forum on Technology for Vision Impairment

Graphics: White Paper

 

Abstract | Market Needs | State-of-the-Practice | Issues to Consider | References

Abstract

Advances in technology make the creation and incorporation of graphics easier than ever before. Consequently, the use of graphics is growing. This is evidenced by the proliferation of visually complex websites and the emergence of newer technologies such as interactive public kiosks, telecommunications devices with visual displays, electronic textbooks, and multimedia presentations with interactive visual displays and simulations. Graphics can provide essential information related to the topic being presented. The visual nature of graphics presents a significant problem to individuals with low vision and blindness. Access to graphics is a high interest area identified by consumers, researchers, manufacturers and educators. There is a high priority need for technology that provides fast access to graphics with less intervention required. Technological advancements in this area represent significant business opportunities.

[ Top of Page ]

Market Needs

Graphics embedded in print material are as integral to the learning process as the textual materials in which they are found. For the estimated 7.7 million individuals who have difficulty seeing, but have retained usable vision, access to graphics can be obtained by enlarging or reducing the images, altering the image color and providing higher contrast (McNeil, 2001). For many people with visual impairments, access to graphics must be obtained by providing the information contained in graphics in an alternative format (Shoemaker, 2002). These formats include tactile representation, auditory descriptions, auditory sounds and haptic effects such as pressure, vibration, texture and temperature.

Access to graphical representations of information is especially important for many high technology careers, including careers involving mathematics and science. Equally important is the assurance that the estimated 448,000 school age children who have visual impairments are provided with access to graphics for coursework in math, sciences, history, and geography (Adams, Hendershot and Marano, 1999). Tools that assist children with visual impairments to understand graphical representations will enable them to consider high-tech careers that would have been difficult or impossible without this access.

From the user perspective, every learner stands to benefit from information made accessible in more than one way (IMS Global Learning Consortium, 2002). This is especially true when the content is complex. For example, a graphic of a science diagram in an electronic textbook may be difficult to interpret, even by individuals without a visual disability. A text description would augment and reinforce the content of the graphic and benefit a wider range of students. From a technical perspective, flexible graphic content can be accessed on multiple platforms including PDAs and cell phone displays. The challenge of presenting multimodal access to graphic information is on the cutting edge of accessibility research and many problems have yet to be solved. By supporting graphical content with multimodal output, developers improve the prospects of all learners who use their products and increase the marketability of their products.

[ Top of Page ]

State-of-the-Practice

Graphics can be categorized in a number of ways. For the purpose of this White Paper, three types of graphics and two methods of obtaining access to these graphics are considered. Types of graphics include static, dynamic, and interactive. Methods of access include direct access and indirect access. Direct Access implies that the person with a visual impairment can obtain the needed information directly from the graphic presented without any sighted intervention or assistance. An example of this is a static tactile graphic. Indirect Access requires that the information provided first be interpreted and then provided in an alternative format. A verbal description of the photograph by a sighted reader is an example. In this case, the indirect access is dependent. If the same description was stored in text, Braille or on audio tape, access to that same information, while indirect access was required, is independent. In any case, indirect access implies a modification to the information has occurred.

Independent access to graphics, whether provided directly or indirectly, is a high priority need for individuals with a visual disability. Because indirect access implies preparation time and skill, direct access is especially important for dynamic and interactive graphics where change occurs in real time. Interactive access to graphics requires that both the input method and the resulting graphic and textual information be accessible. Technology, including assistive technology, can be used to provide access to graphics. The following is an overview of technology currently in use or in development to meet this need. For each technology, the type of graphics it addresses and the access method are noted.

Static Graphics are those that are fixed or stationary regardless of the medium used to display them. Static graphics can be simple or complex and stored on paper as well as on the computer. Examples include photographs, paintings, drawings and diagrams, maps, charts, graphs, symbols and higher-level science and math equations. Static graphics that can be accessed directly are those which are located in print media (not those which are computer based). They include the following:

Magnifying glass
Access to static graphics by persons with low vision may be facilitated through the use of a magnifying glass. Hand held magnifiers are typically used in viewing printed material. When placed in close approximation to a desired object, the perception of the object is enhanced according to the distance from the object. Lenses are available with varying magnitudes of power ranging from 1.8X to 5X.

Tactile drawings and images
Access to static graphics can be provided by converting them into tactile drawings. The image can be photocopied or printed onto specially coated paper (capsule paper, swell paper) and then heated by using a fusing machine or traced with a heat pen. Dark lines on the heated, coated paper swell and create a raised image that can be felt. Print diagrams are designed for visual readers and often contain features such as perspective, overlapping lines, color, print labels, icons and complex components that make it difficult to create a tactile drawing without first simplifying and or resizing it. Graphics on paper can be scanned into the computer and graphics stored in an application program or on a web page can be copied and pasted into a program with drawing tools where it can be altered to make it easier to read tactually (Tactile Access to Education for Visually Impaired Students (TAEVIS), 2002).

Static graphics that are accessed indirectly include the following:

Video magnification devices
For people with low vision who benefit from large print, access to static graphics can be provided by using a digital video magnifier (CCTV) if the graphic is not stored on the computer. If the graphic is in color and if the color imparts information, then a color video magnifier can be used.

Graphic Embossers
For people who are blind, access to static graphics can be provided using an embosser. If a diagram is stored electronically, it can also be sent to a specialized graphic embosser capable of accepting a graphic directly from a Windows-based application. One difficulty with this access method is that the rendering of the image requires the time and skill of a person acting as the tactile illustrator. Another difficulty is that the graphic itself, although resized and simplified, requires skill and practice to read and may be hard to interpret independently using only the sense of touch.

Vibrotactile displays
Vibrotactile displays are haptic displays that incorporate the interpretation of vibratory stimulation to convey information about the environment. These devices, such as the Optacon, may be used to aid in reading tasks for people who are blind. The Optacon converts print or computer output into an enlarged, vibrating tactile form. To read, the user moves the Optacon camera across a line or print with one hand, while placing the index finger of the other hand on the tactile array. As the camera moves across the letter, the image is simultaneously reproduced on the tactile array by vibrating tools. The person perceives the vibrating image with the index finger (Lane, 1997).

Mark-up Languages
There are a number of current and developing tools that can be used to provide alternate output to graphics stored on a web page that increase accessibility for individuals with a visual impairment. Those that provide indirect access to static graphics include the following:

  • XML (Extensible Mark-up Language): Auditory access can be provided by adding text identification and text description of graphic images. These descriptions are sometimes referred to as "alternative" or "alt" text or "tags." Use of XML provides tags that are more flexible than HTML that can be used to provide long descriptions of graphic content or that can be read with a screen reader or refreshable Braille device.
  • SVG (Scalable Vector Graphics): Static graphics stored in SVG format rather than as bitmaps have many advantages for providing accessibility. Bitmap images are made up of pixels in a grid. Bitmap images are resolution dependent. Therefore it is difficult to increase or decrease their size without sacrificing image quality. Vector images are made up of scalable objects defined by mathematical equations rather than pixels. Because they are scalable, the size of vector-based images can increase and decrease in size without altering the image quality. Vector objects can be placed over other objects and the object below will show through. They are text-based and can provide a hierarchical relationship between labels or grouped labels which can be an advantage for diagram description. Search engines and screen readers can identify and read text within the image.
  • MathML and ChemML: Currently screen reading software for users with visual impairments cannot accurately read most scientific or mathematical expressions. MathML is a powerful new language for encoding mathematics. MathML stores information about the logical structure and meaning of equations as well as their appearance, which can be accessed. This is not the case when an equation is stored as an image. Chemistry often has 2D and 3D representations of chemicals and chemical structures that need to be rendered on the screen (Freed, Rothburg and Wlodkowski, 2003). The chemistry equivalent to MathML is ChemML (Murray-Rust and Rzepa, 2001). Screen readers cannot yet read MathML or ChemML. However, research and development efforts will soon make this possible. A second possible markup language for scientific or mathematical expression display is LaTeX. Tools do exist for converting LaTeX to Nemeth Braille for blind users [Note: Nemeth Braille is a form of Braille used to represent mathematic equations linearly (Dotless Braille Organization, 2002)].

Dynamic Graphics are representations of graphic information that are continuously changing. They may also be graphics that change intermittently or graphics that are subject to change. Examples of dynamic graphics include movies, videos, cartoons, and medical instrumentation such as sonograms, Electrocardiograms and CT scans. Dynamic graphics can be accessed only indirectly. The following are included:

Video magnification software
For people with low vision who benefit from large print, access to both static and dynamic graphics (such as a video clip) can be provided by using magnification software if the graphic is stored on the computer. Difficulties in using these devices include visual access to only part of a diagram at one time and lack of access to the technology because of cost, portability or incompatibility issues.

Descriptive video
Audio descriptions provide access to multimedia and dynamic graphics for people who are blind or visually impaired by adding narration that describes the visuals, including action, scene changes, graphics and on-screen text. Creating meaningful audio descriptions requires specialized training in how best to convey visual images verbally. The narration should be carefully written to fit precisely into the natural pauses in program dialog (IMS Global Learning Consortium, 2002).

Synchronized Multimedia Integration Language (SMIL) is an XML language that manages the integration of alternative formats including sound, text, video and pictures. These elements are stored separately and synchronized at the time of playback. SMIL-formatted multimedia can be delivered via the internet or locally via a CD or DVD-ROM. When authored correctly, SMIL allows users to turn captions and descriptions on and off via a player interface (IMS Global Learning Consortium, 2002).

Interactive graphics are graphics, both static and dynamic, that are subject to change based on input from the user. Examples include video games, computer applets, visual simulation displays and oscilloscope screens. Interactive graphics can be accessed only indirectly. The following are included:

Digitizing tablet with audio output
This system consists of a touch screen connected to a computer. A tactile graphic sheet is placed on the touch-sensitive surface. When a user presses points on the tactile, the finger pressure is transmitted through the touch screen. By comparing the position of each pick against a database of predefined hotspots, the computer is able to provide identifying audio feedback to the user as a confirmation and elaboration of the information supplied through touching (Touch Graphics, n.d.). Talking, programmable tablets have been released in the past, and a newer, easier to connect model with added features has just been released. These systems have great potential in providing independent access, but require programming of materials to correspond with tactile drawings.

Audio-Accessible Graphing Calculator
The Accessible Graphing Calculator is a self-voicing graphing scientific calculator developed in the Science Access Project at Oregon State University. Unlike a hand-held calculator, it displays results through speech and sounds as well as visually presenting numbers and graphs. The sound guides the user along the graph lines with pitch. It provides access to interactive graphic output using audio sound or by printing the resulting graphic on a graphic embosser. The Accessible Graphing Calculator is now in commercial distribution (ViewPlus Technologies, 2003).

Auditory oscilloscope
The auditory oscilloscope allows users to access information about a waveform using auditory feedback. The horizontal feature of a wave is indicated by the location of the scanner as controlled by the user. Variations in pitch of the output gives users information associated with the slope of the waveform as it rises and falls. This device will prove beneficial to students and professionals in the mathematics, sciences, and engineering fields (Smith Kettlewell Eye Research Institute, 2002).

WinTriangle Scientific Word Processor
The WinTriangle Scientific Word Processor is an extension of the DOS Triangle program. It uses a standard RTF format allowing files to be read, edited, and created by people with and without vision impairment. In addition to word processing capabilities, WinTriangle is able to interpret and provide the user with speech output inclusive of mathematical and scientific symbols and terms (Science Access Project, 2003).

Haptic access
The haptic sensory modality is based on subcutaneous receptors and kinesthetic receptors found in muscles, tendons, and joints (Loomis and Lederman, 1986). Kinestesia and force feedback are elements of haptic perception used to perceive texture and shape. Research has shown that with free exploration, familiar common objects can usually be identified haptically, without vision (Klatzky, Lederman, and Metzger, 1985).

There is currently no technology available to provide direct tactile access to images (static, dynamic or interactive) stored on a web page. However there are a number of "touch-enabled" mice, joysticks and trackballs commercially available that use Immersion TouchSenseTM technology. Software developers are beginning to incorporate use of these peripherals and a number of games and software with haptic feedback is growing. There are also a number of projects under development. The Haptics Periodic Table, currently in development, will allow students to hear the relative locations of elements within the periodic table. It will also be possible to "feel" the relative atomic weight of an element, hear about the element's uses and history and learn about relationships represented within the structure of the table (Network for Inclusive Distance Education, n.d.). The Phantom is a computer interface system with pivoting thimble-like receptacles mounted at the ends of computerized arms, into which a person can insert their fingers and then virtually "feel" the shape, texture and weight of objects on the computer screen as well as virtually "manipulate" and otherwise interact with those objects (SensAble Technologies, 2003).

[ Top of Page ]

Issues to Consider

  • What needs do people with visual impairment have in accessing graphical information?
  • Which of these needs are most critical?
  • What technologies are available to address these needs?
  • What are the strengths and weaknesses of these technologies?
  • Which of the critical needs are not well met by these existing technologies?
  • What capabilities should an ideal technology provide in order to access graphical information?
  • What resources (e.g., research, technology developed in other fields) could facilitate the development of the ideal technology?
  • What barriers (e.g., cost, feasibility, policy) will hinder the development of the ideal technology?

[ Top of Page ]

References

  1. Adams, P. F., Hendershot, G. E., & Marano, M. A. (1999). Current estimates from the national health interview survey, 1996. Retrieved January 22, 2004, from http://www.cdc.gov/nchs/data/series/sr_10/sr10_200.pdf
  2. Dotless Braille Organization (2002). The Nemeth Code. Retrieved August 5, 2004, from http://www.dotlessbraille.org/nemethcode.htm.
  3. Freed, G., Rothberg, M., & Wlodkowski, T. (2003). Making educational software and web sites accessible: Design guidelines including math and science solutions. Retrieved January 7, 2003, from http://ncam.wgbh.org/cdrom/guideline/expanded.html
  4. IMS Global Learning Consortium, Inc. (2002). IMS guidelines for developing accessible learning applications version 1.0. Retrieved March 19, 2003, from http://www.imsproject.org/accessibility/accessiblevers/index.html
  5. Klatzky, R., Lederman, S. & Metzger, V. (1985). Identifying objects by touch: an expert system. Perception and Psychophysics, 37, 299-302.
  6. Lane, J.P. (1997). Project summary: Identification, evaluation, development, transfer and commercialization of Federal Laboratories technology for the assistive technology marketplace. Planar tactile graphics display (pp. 80-121). Buffalo, NY: Technology Transfer Rehabilitation Engineering Research Center.
  7. Loomis, J., & Lederman, S. (1986). Tactual perception. In K. Boff, L. Kaufman, and J. Thomas, Eds., Handbook of Human Perception and Performance (pp 1-41). New York: Wiley.
  8. McNeil, J. M. (2001). Household economic studies: Current population reports: Americans with disabilities 1997. Retrieved January 23, 2004, from http://www.census.gov/prod/2001pubs/p70-73.pdf
  9. Murray-Rust, P., & Rzepa, H. S. (2001). Chemical markup language. A position paper. Retrieved April 10, 2001, from http://www.xml-cml.org/information/position.html
  10. Network for Inclusive Distance Education. (n.d.) Haptics periodic table. Retrieved February 17, 2004, from http://nide.snow.utoronto.ca/hperiodic.htm
  11. Science Access Project (2003). WinTriangle: A scientific word processor for the blind. Retrieved March 19, 2003, from http://dots.physics.orst.edu/wintriangle/
  12. SensAble Technologies (2003). The Phantom. Retrieved March 19, 2003, from http://www.sensable.com/products/phantom_ghost/phantom.asp
  13. Shoemaker, J. A. (2002). Vision problems in the United States: Prevalence of adult vision impairment and age-related eye disease in America. Baltimore, MD: Prevent Blindness America.
  14. Smith Kettlewell Eye Research Institute (2002). Section I. Vocational technology. Retrieved March 19, 2003, from http://www.ski.org/Rehab/Compendium/General/I.html#anchor109366
  15. Tactile Access to Education for Visually Impaired Students (TAEVIS). (2002). Tactile diagram manual: 2002 edition. Purdue University. Retrieved March 19, 2003, from http://www.taevisonline.purdue.edu/Tactile_Diagram_Manual.html
  16. Touch Graphics. (n.d.). Talking tactile tablet. Retrieved February 16, 2004, from http://www.touchgraphics.com/ttt.htm
  17. ViewPlus Technologies. (2003). ViewPlus Accessible Graphing Calculator. Retrieved February 16, 2004, from http://216.157.142.20/custompages/custom13.html

[ Top of Page ]